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Poetry for Robots
For the first time, we do write poetry for robot and not vice versa! “Poetry for Robots” is a digital humanities experiment instigated by this Imaginary Papers blog post and sponsored by Neologic Labs, Webvisions, and Arizona State University’s Center for Science and the Imagination. The goal of this experiment is to build a database of metaphors and poetry language in general for which source is poetry written by a user. By writing poetry, we can help to improve a “robot language”.
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12 Must-Read Books about Digital Humanities
Must-read books about digital humanities are as follow:
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“Społeczność literatury elektronicznej”
Pojawił się już nowy numer “Fragile” (2016, nr 1) poświęcony “Wspólnotowości”, a w nim mój artykuł “Społeczność literatury elektronicznej. Rozwój modelu kulturowo-literackiego, ekonomicznego i akademickiego”.
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Play the Knave
Play the Knave is a new type of theater where the players control figures displayed on the screen by bodily movements and voice. This kind of theater created in the realm of virtual reality with an immersive video game is developed by the University of California Davis. The first impression is amazing! I would really love to experience it personally!
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70 years of AI
iWonder – the section of BBC – published 15 key moments in a history of artificial intelligence from 1943 until 2014. The history covers the following breakthroughs, such as the first mobile, autonomous robot (1943), Turing Test (1950), Three Laws of Robotics designated by science fiction writer Isaac Asimov (1950), the introduction of the term ‘artificial intelligence’ (1956), the establishment of the Artificial Intelligence Laboratory at Massachusetts Institute of Technology founded by Marvin Minsky (1963), Shakey the Robot, the first general-purpose mobile robot able to make decisions about its own actions by reasoning about its surroundings (1969), “Elephants Don’t Play Chess”, important paper published by AI scientist Rodney Brooks (1990), iRobot, the first commercially successful robot for the home – an autonomous vacuum cleaner called Roomba (2002), autonomous robots BigDog, made by Boston Dynamics (2005), a Google app with speech recognition, appeared on the new Apple iPhone (2008), the participation of machine IBM’s Watson in US quiz show Jeopardy (2011), and much more.
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